This is my take on the Dreadlord (concept art by the talented Thomas Guedes! https://www.artstation.com/artwork/LexgxR ). I wanted to create a handpainted character in a style that would fit World of Warcraft - luckily I got help from the fantastic artist and mentor Aaron Morse (https://www.artstation.com/three9) over on the WoW-team, who gave me invaluable advice through the whole project.
This was a great learning experience for me as we worked mostly under the assumption and guidelines that this character could be a game ready boss in a WoW-dungeon. First I sculpted a high poly version in Zbrush including some of the the details to bake AO and use as a guide for me to texture. Then I made a low poly version and hand painted everything in 3Dcoat. I also created a rig and some simple animations.