I created this personal project to practice making a larger game environment and trying out new workflows. I wanted to focus on the bigger picture, trimsheets and modularity rather than spending a lot of time on unique assets. The environment and assets are inspired by the Boralus region in World of Warcraft and Bilgewater from League of Legends. I painted a skybox and a couple of cloud textures with alpha applied on planes with panning UVs for motion. This is also how I created the swirling winds VFX.